People/ Gamers

“There are people who game, and gamers who people.”
          —a certain stupid college first year

As a college freshman, I was in an odd spot. I’d spent the last two years at a school on the other side of the Atlantic. Home was 1500 miles away from Macalester, but that was 3000 miles closer than I had been a few months earlier. I’d already been through the whole “leave home and reinvent yourself” thing. I had a beard. People mistook me for a senior and constantly asked me for directions I didn’t know how to give them. The way my courses shook out in my first semester made things even easier; most of the academic ground I had to cover was familiar.

Despite all this head start (or perhaps because of it), I fell into an odd spot socially. I engaged in the usual whirl of activities freshman try on at a selective liberal arts college: I was active in the International Organization, the Mac Weekly, band…I was still playing basketball and just becoming obsessed with ultimate frisbee. It didn’t feel like trying things on, though, because I’d already been through trying things on. I was pretty convinced that I just had a wide variety of interests and was such a damn hotshot that I could pursue all of them. That put me in the middle of a very messy social Venn diagram, one in which I had slight overlap with half a dozen different social circles.

The most awkward one for me, though, was with the college’s population of “gamers.” This was 1998. Console games didn’t really have anything to do with being a gamer yet. None of them connected to the still fairly-rough-cut internet. Being a gamer meant playing role-playing games, maybe computer games and the occasional board game. (Catan, anyone?) Mac’s gamers pretty much owned a particularly long set of tables in the dining hall. I’d eat there occasionally. I met my first serious girlfriend at that table.

Still, though, it didn’t really fit for me. The gamers were weird. It was enormously hypocritical of me to think that, given the ways that I’d cultivated my own weirdness. They were socially off-kilter and their humor went to odd places. I felt kind of like I should fit. I ran a Spelljammer game on band trips. I’d run the RPG group at my high school in Wales. I had brought a few of my gaming books to college with me to take up precious space in my dorm room. Tellingly, those books stayed in a dark corner. I pitched but never started a D&D game for the people on my floor—other dabblers in gaming.

That quote above—mine, obviously—became an excuse both to feel better about myself and to keep my distance from some great people. The gamers were bad at being people, I was saying, because they were too gamery. It was too central to their identity. Their awkwardness was going to stick to them because they just didn’t do enough other things. (Truth: I was too nervous and/or condescending to ask them about their other interests. A decade later, they’ve all proven to have many.) I, on the other hand, could game as much as I wanted because I was a person who occasionally gamed. I did so many other cool things that gaming oughtn’t hold me back.

We all know that even smart people are stupid, right? I’ve said a lot of idiotically pretentious things over the years, but that “gamers who people” thing might make my top ten. Certainly the “things said outside a graduate seminar” top ten.

So much has changed in the last fifteen years. Games have invaded everything. The geeks were right. Famous funny people have publicly—proudly—admitted being geeks. You walk into the toy section at Target, you see board games marked “as featured on Tabletop”—a show, on the internet, co-created by Wil Farking Wheaton. I am so late to the party on this.

There’s no doubt that my coming to peace with my gamer-ness has been assisted by all the social and technological change. It’s also been a consequence of my slow outgrowing of high school ideas of what’s cool. Those ideas are stupidly persistent. In grad school, though, I ran into other challenges. As a writer and reader, I’ve always maintained that the best of “genre fiction” can stand alongside the books I had to read as an English major. That insistence somehow didn’t extend to intellectual credibility. A gamer who treasures Adorno’s Minima Moralia? Seriously? How can you put THAC0 and Adorno in the same head? The upshot was that as much as I might ‘fess up to being a gamer (and even played a session with my fellow grad students), those gaming books still tended to stay on a shelf in the spare room.

Don't hate me for owning 4e!

We have many shelves, but this one is the most “me.” Except for LIFE.

About a year ago, they made it out onto the “real” shelving in rooms people actually use. In the new place, they’re in the same unit as my academic books and (“serious”) literature. They’re still on the bottom shelf, because they’re mostly pretty damn heavy and will threaten the quality Swedish particleboard if they’re put any higher. I don’t feel like I have anything to prove any more. That’s one of the flip sides of the last, heavy post: letting go is hard, but it lightens you up. Gamers are people, people are gamers. Whatever. I’m okay being both now. People are people, and even the most awkward of us deserve better than restrictive labels…even when cultural changes have made it comfortable for us to re/claim them.

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One comment

  1. Nice one. For me RPG community was a bridge from an antisocial weirdo to being able to communicate to people. The geeks are amazingly inclusive and supportive.
    I did go on to becoming a professional game designer, though 🙂
    But that’s in past now. Gaming is not a priority anymore, but boy do I like drool over the good collection of rulebooks. I’ve seen one last week – 1st edition D&D throught to the last! Original Temple of Elemental Evil… 🙂

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